Many of the best ways to create modules is to start or base your idea off of something originally in a book. Listed here are all the books released for the World of Darkness and any advantage that might be cited by modules in the Forge.
WW55000 - World of Darkness Storytelling System Rulebook[edit | edit source]
Merits[edit | edit source]
- Common Sense, pg. 108
- Danger Sense, pg. 108
- Eidetic Memory, pg. 108-09
- Encyclopedic Knowledge, pg. 109
- Holistic Awareness, pg. 109
- Language, pg. 109
- Meditative Mind, pg. 109
- Unseen Sense, pg. 109-10
- Ambidextrous, pg. 110
- Brawling Dodge, pg. 110
- Direction Sense, pg. 110
- Disarm, pg. 110
- Fast Reflexes, pg. 110
- Fighting Finesse, pg. 110
- Fighting Style: Boxing, pg. 110-11
- Fighting Style: Kung Fu, pg. 111-12
- Fighting Style: Two Weapons, pg. 112
- Fleet of Foot, pg. 112
- Fresh Start, pg. 112
- Giant, pg. 112
- Gunslinger, pg. 112-13
- Iron Stamina, pg. 113
- Iron Stomach, pg. 113
- Natural Immunity, pg. 113
- Quick Draw, pg. 113
- Quick Healer, pg. 113
- Strong Back, pg. 113
- Strong Lungs, pg. 113
- Stunt Driver, pg. 113
- Toxin Resistance, pg. 113
- Weaponry Dodge, pg. 114
- Allies, pg. 114
- Barfly, pg. 114
- Contacts, pg. 114-15
- Fame, pg. 115
- Inspiring, pg. 115
- Mentor, pg. 115
- Resources, pg. 115-16
- Retainer, pg. 116
- Status, pg. 116-17
- Striking Looks, pg. 117
Numina[edit | edit source]
- Animal Control, pg. 210-11
- Clairvoyance, pg. 211
- Compulsion, pg. 211
- Ghost Sign, pg. 211
- Ghost Speech, pg. 211
- Magnetic Disruption, pg. 211-12
- Phantasm, pg. 212
- Possession, pg. 212
- Telekinesis, pg. 212
- Terrify, pg. 212
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