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== Shadow Dice 2 == |
== Shadow Dice 2 == |
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− | When a human player encounters a supernatural phenomenon which is new to him, the ST awards him a number of "shadow |
+ | When a human player encounters a supernatural phenomenon which is new to him, the ST awards him a number of "shadow dice". This may be used in the follow ways: |
'''Bonus Dice''': The player may use one shadow dice per turn, note that only 3 can be used per game session. |
'''Bonus Dice''': The player may use one shadow dice per turn, note that only 3 can be used per game session. |
Revision as of 23:37, 24 December 2008
Modified Dramatic Failure Rule
Dramatic failures also occur whenever any sized dice pool is rolled and all dice come up ones. The only exception comes when a player rolls a dice pool of one. Since the player shouldn't have the same probablity of getting a dramatic failure on a single die as on a chance die. Therefore if a one is rolled on a single die, the player rerolls the die. If it comes up one a second time, then a dramatic failure occurs.
Shadow Dice
When a player performs above and beyond in terms of roleplaying, strategy, or whatever else, the ST may award them a number of shadow dice, which may be used in the following ways:
Bonus Dice: The player may use a number of shadow dice equal to their Power Stat (Blood Potency, Primal Urge, Gnosis, etc.) to add additional dice to a pool. Once used the shadow dice are gone. Note that Mortals do not have a Power Stat, but they may always spend 1 shadow die.
Extra Experience: The player may trade in unused shadow dice at the end of a chapter to recieve 1 XP/5 shadow dice turned in.
Shadow Dice 2
When a human player encounters a supernatural phenomenon which is new to him, the ST awards him a number of "shadow dice". This may be used in the follow ways:
Bonus Dice: The player may use one shadow dice per turn, note that only 3 can be used per game session.
Extra Experience: The player may trade in unused shadow dice at the end of a chapter to receive 1 XP/4 shadow dice turned in.